![]() ![]() Then we will paint manually on our model a custom gold decoration for his armor. We will then learn how to add an emissive channel and make the eyes glow. We will also learn how to experiment with dust and edge wear. ![]() When the baking is done, we will start adding layers and folders to achieve the nice metal armor and cape fabric materials. Then we will import our low and high poly and learn how to bake textures in Substance painter. After that we will open Substance painter and we will get to know the basic menus and tools. Then we will also name properly and export our low poly mesh from 3dsMax. We will start with naming and exporting our high poly meshes from Zbrush. Rendering our model in Marmoset with lights and making a turntableĪs a bonus and for strenghtening our skills in Substance painter and Marmoset toolbag we will make a realistic female head and realistic hand, baking and texturing. Importing the model and textures in Marmoset Toolbag How to bake the textures in Substance painter Importing the meshes in to Substance painter In this course i will show you how to start working with Substance painter and make a nice good looking textures for your models by making a metal armour, horns, gold inlays and gowing eyes for our knight model here.Įxporting the high poly meshes from Zbrush ![]() My name is Niko, and i am a character artist for more than a decade now. And you maybe want to see what is it all about? Then this course is probably right for you. It is used for movies, for games and for both characters and environment. ![]() So you have probably heard about this program that everyone talks about when it comes to texturing. ![]()
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