And you've shown us all that because you got caught up in that last little sentence of my original comment, while the primary point went right over your head. What you should know is I actually am something of an expert on this subject. The fact that the game already has built in resolution adjustment features for the mobile version, which was ported over to PC, would make things even easier for them. Though my money is on it being an oversight since it's a relatively easy thing to implement. Checkmark the ‘Override high DPI scaling behavior’ > Select ‘Application’ from the drop-down menu. Now, click on the ‘Change high DPI setting button. Checkmark the ‘Disable Full-Screen Optimizations’ box. Select Properties > Click on the Compatibility tab. It's also possible they just didn't feel like adding it and decided to wait until a later patch. Find and right-click on the Diablo Immortal.exe file. Adding such a feature within 3 days of them receiving word of it is entirely possible with the resources Blizzard has. And if it is an oversight, it would be fixed via a hotfix, like a bug would be. I have seen situations where certain settings didn't render properly on the front-end due to bad code. But since you brought it up, it could be a bug. I can write the code for a basic display setting window in like 15 minutes in a Unity engine using C# that would provide an option to adjust the resolution, turn on or turn off V-Sync, and switch between Full Screen or Window Mode.Īlso, I never said it was a bug. We're talking about adding a resolution adjustment setting. Have you written a line of code, at all? We're not talking about overhauling the UI.
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